
Top Sources for “Fun” eBooks with Reseller Rights
| Source Category | Best For | Cost Range | Key Considerations |
|---|---|---|---|
| PLR Bundle Sites | Bulk content at low cost; instant access to 1000s of titles | $20-$200 for bundles | Quality varies; verify commercial rights; some content may be dated |
| Specialty Game/ Puzzle Creators | Unique, high-quality puzzle books, brain teasers, and party games | $10-$50 per title | Often higher quality; may require direct licensing negotiations |
| Marketplace & Template Platforms | Professionally designed game templates and activity packs | $5-$40 per template | Customizable; easy to rebrand; check commercial license terms |
| Hobby & Craft Communities | Niche hobby guides (magic tricks, paper crafts, etc.) | $7-$30 per guide | Passionate creators; unique content; smaller market but loyal buyers |
| Educational Content Sites | Family activities, kids’ games, learning-through-play guides | $15-$60 per pack | Often seasonal appeal; parent/teacher markets; bulk licensing possible |
What Makes “Fun” eBooks Actually Sell?
The 4 Pillars of Successful Fun Content:
- Replay Value – Games/puzzles people want to play multiple times
- Social Utility – Activities for parties, family gatherings, icebreakers
- Skill Development – Hobbies that teach something (magic, juggling, origami)
- Thematic Appeal – Holiday, seasonal, or pop-culture themed content
Smart Purchasing Strategy
Phase 1: Foundation Building (First 30 Days)
- Focus: Evergreen fun – classic puzzles, party games, family activities
- Budget: $100-$200
- Goal: 15-20 core titles covering different “fun” categories
- Best Sources: PLR bundles + 2-3 premium puzzle creators
Phase 2: Niche Expansion (Months 2-3)
- Focus: Specialized hobbies and seasonal content
- Budget: $150-$300
- Goal: Build themed collections (holiday games, summer activities, etc.)
- Best Sources: Niche creators + marketplace templates
Phase 3: Premium Curation (Months 4+)
- Focus: Exclusive, high-quality content and custom bundles
- Budget: $200-$500+
- Goal: Create signature collections you can’t find elsewhere
- Best Sources: Direct commissions + licensing from established creators
Maximizing Your Investment
Value-Adding Strategies:
- Bundle Creatively:
- “Family Game Night Pack” (5 different game eBooks)
- “Party Host’s Mega Bundle” (icebreakers + drinking games + trivia)
- “Rainy Day Rescue Kit” (kids’ activities + puzzles + crafts)
- Create Physical-Digital Combos:
- Sell printable game cards alongside rule eBooks
- Offer “DIY Game Kit” instructions with templates
- Bundle with low-cost physical items (dice, score pads)
- Seasonal Timing:
- Buy summer/outdoor games in spring
- Purchase holiday content 3-4 months in advance
- Back-to-school activity packs in late summer
Red Flags to Avoid
- Overly generic content – Games you can find for free with a Google search
- Poor formatting – Unprintable layouts, tiny fonts, low-resolution images
- Copyright issues – Trivia using trademarked character names without permission
- Outdated references – Pop culture references from 10+ years ago
- Limited replay value – One-trick-pony games or too-simple puzzles
- Vague licensing – No clear statement of commercial resale rights
Where to Shop: Specific Platform Analysis
For Bulk Content:
- Books-Bundle.com – Your existing resource; check what fun content you already have rights to
- PLR Database – Search “games,” “puzzles,” “activities” – filter by most recent
- Unstoppable PLR – Often has themed game packs and party planning content
For Premium/Niche Content:
- Etsy – Search “commercial license game templates” – many indie creators
- Creative Market – Professionally designed game kits and printables
- Teachers Pay Teachers – Excellent for educational games and activities (check commercial use)
For Direct Creator Relationships:
- Puzzle Creator Blogs – Many offer licensing for their puzzle formats
- Game Designer Communities – BoardGameGeek.com forums for indie designers
- Hobbyist Platforms – Patreon creators in magic, crafts, etc.
Pre-Purchase Checklist
Before clicking “buy,” ask:
- Are commercial resale rights explicitly stated?
- Can I see sample pages of the actual content?
- Is the content print-friendly (margins, fonts, image resolution)?
- Are answer keys/solutions included for puzzles?
- What’s the age/audience appropriateness?
- Is the content evergreen or trend-dependent?
- Can I modify/rebrand the content?
- Are there any territory restrictions on sales?
- What’s the update policy if errors are found?
- Does it require special equipment (uncommon game pieces, etc.)?
Action Plan for Your First Purchase
Week 1: Research & Planning
- Inventory what fun eBooks you already have through Books-Bundle.com
- Identify 3 gaps in your current offerings
- Set a test budget of $50-100 for initial purchases
Week 2: Test Purchases
- Buy 1 bundle from a PLR site ($20-30 range)
- Purchase 2-3 single premium titles from different sources
- Document what you receive vs. what was advertised
Week 3: Enhancement & Packaging
- Improve any formatting issues in purchased content
- Create simple bundles from your new acquisitions
- Set up sales pages with clear previews
Week 4: Market Test
- Price at 3 different points to gauge demand
- Test marketing angles (family fun vs. party games vs. brain training)
- Track which types sell best at what price points
Pro Tip: The “Try Before You Sell” Rule
Always physically test at least one activity from each fun eBook:
- Play the game with friends/family
- Solve some puzzles yourself
- Attempt the craft or magic trick
- Time how long activities actually take
This firsthand experience helps you:
- Write better, more honest product descriptions
- Anticipate customer questions or confusion
- Create helpful supplementary instructions if needed
- Build authentic enthusiasm in your marketing
Building a Sustainable “Fun” Inventory
Seasonal Rotation Strategy:
- Q1 (Jan-Mar): Indoor games, puzzles, learning activities
- Q2 (Apr-Jun): Outdoor/party games, wedding/bachelorette activities
- Q3 (Jul-Sep): Travel games, back-to-school, family reunion activities
- Q4 (Oct-Dec): Holiday games, Halloween/Christmas party packs
Evergreen Foundation: Always keep 60% of your inventory in timeless content that sells year-round.
Tracking What Actually Sells
Create a simple spreadsheet tracking:
- Purchase source and cost
- Sales volume by title
- Customer ratings/reviews
- Return/refund rates (high returns indicate quality issues)
- Seasonal sales patterns
Use this data to inform future purchases—double down on what works, cut what doesn’t.
The “fun” eBook market thrives on novelty, quality, and convenience. People will pay for entertainment that saves them time planning parties, engages their children, or provides genuine mental stimulation. Your role as a reseller is to be the curator who separates the truly entertaining from the merely mediocre.